Category Archives: Caro-Khann

SuperBlitz #10: A Single Pawn Move

This was the best game of the 10 game match I played with Mr-Raptor. I chose to show it because of its complete balance throughout the game until a small pawn move was made in the middle which lead to a completely losing position. It exemplfies how cut throat chess can be at times and all the effort put forth before can turn into nothing by a minor pawn move.

It was an exchange Caro which can be dull but that’s my style when the option is presented. The exchange allows for true chess understanding to come out, there aren’t big tactical mistakes and complicated positions instead it becomes a slow strategic game where either side will grind the other down.

Screenshot_2020-03-19 My Caro Games
White’s last move b3 cost them the game.

Let’s look at why b3, a seemingly harmless move caused so many issues. The main weak spot in White’s position is c2, this is very common in the Caro once the c pawn on Black’s side gets swapped off. Black will be able to control the semi open file and exert pressure over time. White currently has nothing defending c2 but the knight was blocking it for now which is supported by the b2 pawn. Once White moved the b2 pawn the knight became a weakness it self and it was the only thing stopping the double rooks from crashing through to c2.

Screenshot_2020-03-19 My Caro Games(1)

We arrive at this position where White has attempted to place a rook on the c file as well to defend the pawn. It’s White’s move and the best move to make is Ne2 accepting the loss of the pawn instead of allowing Black to continue to mount pressure on the c file in addition to the knight which would jump in on e4. In the game White makes a far worse move while attempting to deal with the pressure and the game ends soon after.

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SuperBlitz #7: Tempo is King in an Attack (The Best Game I’ve Ever Played)

So I just played a game against a 1748, it was an exchange Caro where I played an early a6. White had castled but neglected the development of a knight and bishop while I forwent castling in lieu of development of all the minor pieces. White struck me as an aggressive player, they employed the typical bishop/Queen battery aimed at h7 in hopes the knight would move and it would be undefended.  After playing h6 and castling White immediately sacrificed the dark squared bishop in order to take on h6, something that is commonly done to break the King side open and make way for the Queen and knight to jump in.

Now I’ve been here a lot on the receiving side, I don’t make sacrifices like this unless I know they’ll work. The Greek gift is an example of that, it’s a position that is known and when used will net a positive end result. This sacrifice made by White here was unsound, it missed the key components that the Greek gift has and that is tempo. In the gift once the bishop is capture White is able to bring the knight in with check and make way for the Queen while the King retreats.

1.Bxh6?? A common tactic when properly set up, however this was an uncalculated and unsound attempt on my King.

The sin committed by White in this game was the lack of follow up, once the bishop was sacrificed what came next? The places the Queen would come in to the attack were protected and the knight was unable to jump into anywhere meaningful, the best option was to slide the Queen over to the d file and attack the h pawn but the King could simply defend. White jumps the Knight in for the sake of having it close but it attacks nothing as every space is covered by pawns since White having made no threatens I was able to counter attack the White Queen.

From here the game falls into a reoccurring theme, White makes a move in defense and I again have the attacking initiative. At one point White seems to think giving up a piece for a pawn push is a good idea, however, it ends up back firing again as they go on the defensive and lose tempi. The game really comes to a decisive end when I am able to fork the Queen and bishop which is still aiming into the King side, it leaves White a minor piece down with too many weaknesses to protect. Surprisingly they opt to trade a set of rooks off while giving me the open e file.

1…Qe4 threatens the Queen trade, the rook and a double attack on g4


The final blow comes from a threat of a Queen trade and a triple attack, White declines the trade and loses the rook with check which was part of the triple attack. They let the time run out and the game ends. For me this was the greatest game I’ve ever played, I had a centi pawn loss of only 20 and two inaccuracies while fending off an attack from a player 250 points higher than myself.

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SuperBlitz #3: The Open C-file

One of the most important things to be aware of when playing is the motifs present in certain openings. In the Caro Kann the c file will becomes semi open for Black once the capture on d5 is recaptured with c6. Very often play will follow with some idea of getting the Rook to c8 followed by the Queen or other Rook once a lift is made. The reason this is important to understand is the because of the pressure it puts on White and the c2 pawn, which many times isn’t defended or only defended once. By being able to decide where to shift the fight early gives Black a chance to control the game and limit White’s options for aggression of their own.


In the position above there are a few things to note: The c pawn is only defended once, the White a4 Knight is under attack, the Bishop on f3 can be captured with check and there is a xray attack on the b2 pawn. White is in a bad way here. It’s White to move and they must be very careful.

The only move is to retreat the Knight to c3 where it had just come from to attack the Queen. Black is threatening to 1…Nxf3+ 2. Qxf3 Qxa4 and once the Queen moves from d3 the c2 pawn will be undefended. This isn’t an uncommon occurrence, many of my Caro games are won because of the pressure I have along the c file and White’s inability to defend.

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SuperBlitz #2: The Return

My last blitz blog post was back in June, it’s not that I haven’t been playing but I’ve been spending less time playing online and more time over the board. With all the tournaments being OTB my ability to transfer my online skills to the board in blitz hasn’t been easy. Going from the top down 2D perspective where it’s easy to see the entire board to a 3D tilted perspective is difficult to get used to and perform the same on. I did a few things to make the online board a little harder like removing the highlights for the previous move, taking away any indications of possible squares and even transferring longer games to the board while playing online. The last one I really hoped would help and while it does to some extent it also break concentration having to look at the screen and then board every move. Lichess has a feature where it will announce the moves when they are played so I may try to switch over to that, one less interruption might help.

I wanted to jump back into some blitz however so I played a little 3 minute the other night to good results, here are two of the games. A lot of the study I could tell was paying off, going from the board to the screen is way easier. I went into a Caro where I was able to equalize around the 4th move, White went for an early double attack on c7 with the Bishop and Knight but missed Qa5+ attacking the Knight. It was retreat and give me initiative or lose a piece.

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The next game is also a Caro but in this one I traded the dark squared Bishop instead of the light in the opening. The main problems for White arose when I was able to get a Knight to e4 and squeeze the position.

Superblitz3.pngThe double attack on c3 also comes with an attack on the Queen, you have to lose one or the other. White saved the Queen but after the capture of c3 with the Rook the c2 pawn was very weak, stacking on the c file with Queen and Rook allowed me to trade down into a winning position. This game was slower than the previous one since White still had some defensive resources and their King wasn’t as exposed as the first game.

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