In this game there is a singular weakness I look to exploit from the very beginning, sometimes to my dismay. Today’s focus is on the ability to keep plans and ideas fluid throughout the game rather than zoning in a singular idea.

Our game starts in a position I am extremely familiar with and very happy to get in any game. The first thing to notice here is that Bg4 accomplishes very little, in fact, it’s an inaccuracy. The power of Bg4 comes from pinning the knight to the Queen and forcing the opponent to unpin via their bishop, here there is no pinning of the knight without e3 being played. The best move here is Ne4 attacking the bishop on g4 and removing the threat of capture with doubled pawns.
The the movements in this position for White revolve around the central control and tempi gained from Ne4 and Qb3 which double attacks the b and d pawns.

From the opening we get the sequence of : 6. Ne5 Bc8 7. Qb3 Nc6 8. Nxc6 bxc6 9. Bf4 e6 10. e3 Bd6 11. Bxd6 Qxd6 12. Bd3 O-O 13. Qc2 which takes us to the position below. The Achilles heel I mention in the title becomes the backward c6 pawn which I warp my entire game around trying to attack. There’s a general rule of thumb that one weakness won’t win you the game, it takes at least two. Two weaknesses allow the attack to be spread across the the board in an attempt to exploit one of them beyond the defense of the opponent.
Because I focused on the one weakness and attempted to trade off pieces without creating other issues the game came very close to being a draw. In the rook end game Black was able to get their rooks and King defending c6 which was enough to stabilize that issue. With the one weakness being covered I had to resort to pawn pushes look for another opportunity, which is much harder to find when there are less pieces on the board.

As the custom, the game is fully reviewed on lichess with their engine and annotations along with in depth analysis.